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I'm streaming now on my YouTube channel. Doing a look at the game.

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This is incredibly cool! thank you so much! I very much agree that there needs to be a solo mode, I think having to find and manage a crew would be really fun actually. Im already planning a spacestation book, that will have some new systems and lots of tables for contracts.

Great thoughts, all around! I'll get my licensing stuff up here in case you decide to make some 3rd party stuff!

(Also a new version of the PDF is out, its got slight clarifications and and improved character sheet)

Thanks again!

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Ooh, nice to hear! Also, I just now realized that I called you Jason instead of Jack. Me thinking about 2400. I'll have to download the new version. Thanks for the feedback.

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Incredibly excited to tuck into this one!

Well, I wouldn't have made this without your suggestion so I hope you enjoy!

Love this!

Small typo on page 5 "one a"

oh thank you! I've found a few others and will update soon!

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This is absolutely great. I want to do a whole video about it. My only thing that I'd like to know about before I do is what would be a reason to choose a new skill as a character advancement? It feels like starting a new skill at 2 would be a lot less useful than just increasing a skill that covers half of all applications by one.

Oh that's a good question! (And I would love to watch that video:) 

To answer the question it's mostly for flexibility for the player, I like the idea of players getting to invest in new aspects of their character. Also since your stat point are your HP, this gives you 2 instead of one (which is mostly useful in ship to ship combat)

Let's say you get a hold of alien tech to use, using your brain to roI'll make have disadvantage or make you enter a danger zone, but if you have a specific stat like "weirdtech", maybe you get advantage or at the very least attempting to roll won't deal you damage

Gotcha. 2 extra HP is a good thing. Thank you. I will let you know when I get it made.

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You had me at vice: "painting minis" 

Great work—minimal yet comprehensive and such a sleek presentation!

Lol, I'm glad you liked that one! Thank you so much, I appreciate you!

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This is super impressive! A bunch of nifty rule crammed into just a handful of sleek pages–and there's ship combat! What's not to love? 

Thank you for the kind words!

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I am always looking for a small framed rpg that can do Star Wars Outer Rim! This just might be it. The kind of thing numerous supplements could be added to to flesh out. Of course, the sweet design becoming indicative of this designer!

Thank you, friend!